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Originally, each weapon had a firing arc that would determine bullet spread. The biggest change is the addition of awareness arcs.

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It also made me chop and change parts of the design that weren’t working, and combat plays a lot better as a result. On the upside, setting a deadline helped me focus on what was important and it’s looking good. I’m really disappointed I didn’t get it done, but I’m continuing to work hard to get it out as soon as possible. I managed to get the demo feature-complete, but the polish just wasn’t there. Truth is, I underestimated how long it would take to debug.